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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> </span><span class="COMM">/**
<span class='line'> 28</span>  *&lt;p> A transition which peels back the bottom right hand corner of a scene&lt;br/>
<span class='line'> 29</span>  * to transition to the scene beneath it simulating a page turn.&lt;br/>&lt;/p>
<span class='line'> 30</span>  *
<span class='line'> 31</span>  * &lt;p>This uses a 3DAction so it's strongly recommended that depth buffering&lt;br/>
<span class='line'> 32</span>  * is turned on in cc.Director using:&lt;/p>
<span class='line'> 33</span>  *
<span class='line'> 34</span>  * &lt;p>cc.Director.getInstance().setDepthBufferFormat(kDepthBuffer16);&lt;/p>
<span class='line'> 35</span>  * @class
<span class='line'> 36</span>  * @extends cc.TransitionScene
<span class='line'> 37</span>  */</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="NAME">cc.TransitionPageTurn</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TransitionScene.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.TransitionPageTurn# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 40</span>      * @type Boolean
<span class='line'> 41</span>      */</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT">    </span><span class="NAME">_back</span><span class="PUNC">:</span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 43</span> 
<span class='line'> 44</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 45</span>      * Creates a base transition with duration and incoming scene.&lt;br/>
<span class='line'> 46</span>      * If back is true then the effect is reversed to appear as if the incoming&lt;br/>
<span class='line'> 47</span>      * scene is being turned from left over the outgoing scene.
<span class='line'> 48</span>      * @param {Number} t time in seconds
<span class='line'> 49</span>      * @param {cc.Scene} scene
<span class='line'> 50</span>      * @param {Boolean} backwards
<span class='line'> 51</span>      * @return {Boolean}
<span class='line'> 52</span>      */</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT">    </span><span class="NAME">initWithDuration</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">backwards</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT">        </span><span class="COMM">// XXX: needed before [super init]</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT">        </span><span class="NAME">this._back</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">backwards</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 56</span> 
<span class='line'> 57</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT">            </span><span class="COMM">// do something</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 62</span> 
<span class='line'> 63</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 64</span>      * @param {cc.GridSiz} vector
<span class='line'> 65</span>      * @return {cc.ReverseTime|cc.TransitionScene}
<span class='line'> 66</span>      */</span><span class="WHIT">
<span class='line'> 67</span> </span><span class="WHIT">    </span><span class="NAME">actionWithSize</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">vector</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 68</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._back</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="WHIT">            </span><span class="COMM">// Get hold of the PageTurn3DAction</span><span class="WHIT">
<span class='line'> 70</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.ReverseTime.create</span><span class="PUNC">(</span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">vector</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._duration</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 71</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="WHIT">            </span><span class="COMM">// Get hold of the PageTurn3DAction</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">vector</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._duration</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 76</span> 
<span class='line'> 77</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 78</span>      * custom on enter
<span class='line'> 79</span>      */</span><span class="WHIT">
<span class='line'> 80</span> </span><span class="WHIT">    </span><span class="NAME">onEnter</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 81</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getWinSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 83</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 84</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">s.width</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">s.height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="WHIT">            </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT">            </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">12</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">            </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">12</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT">            </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 91</span> 
<span class='line'> 92</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">action</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.actionWithSize</span><span class="PUNC">(</span><span class="NAME">cc.g</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 93</span> 
<span class='line'> 94</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._back</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="WHIT">            </span><span class="NAME">this._outScene.runAction</span><span class="PUNC">(</span><span class="NAME">cc.Sequence.create</span><span class="PUNC">(</span><span class="NAME">action</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT">                </span><span class="NAME">cc.CallFunc.create</span><span class="PUNC">(</span><span class="NAME">cc.TransitionScene.finish</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="WHIT">                </span><span class="NAME">cc.StopGrid.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 98</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="WHIT">            </span><span class="COMM">// to prevent initial flicker</span><span class="WHIT">
<span class='line'>100</span> </span><span class="WHIT">            </span><span class="NAME">this._inScene.setVisible</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT">            </span><span class="NAME">this._inScene.runAction</span><span class="PUNC">(</span><span class="NAME">cc.Sequence.create</span><span class="PUNC">(</span><span class="NAME">cc.Show.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">                </span><span class="NAME">action</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">                </span><span class="NAME">cc.CallFunc.create</span><span class="PUNC">(</span><span class="NAME">cc.TransitionScene.finish</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">                </span><span class="NAME">cc.StopGrid.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>106</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT">    </span><span class="NAME">_sceneOrder</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT">        </span><span class="NAME">this.isInSceneOnTop</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._back</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>110</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>111</span> 
<span class='line'>112</span> </span><span class="COMM">/**
<span class='line'>113</span>  * Creates a base transition with duration and incoming scene.&lt;br/>
<span class='line'>114</span>  * If back is true then the effect is reversed to appear as if the incoming&lt;br/>
<span class='line'>115</span>  * scene is being turned from left over the outgoing scene.
<span class='line'>116</span>  * @param {Number} t time in seconds
<span class='line'>117</span>  * @param {cc.Scene} scene
<span class='line'>118</span>  * @param {Boolean} backwards
<span class='line'>119</span>  * @return {cc.TransitionPageTurn}
<span class='line'>120</span>  * @example
<span class='line'>121</span>  * // Example
<span class='line'>122</span>  * var myTransition = cc.TransitionPageTurn.create(1.5, nextScene, true)//true means backwards
<span class='line'>123</span>  */</span><span class="WHIT">
<span class='line'>124</span> </span><span class="NAME">cc.TransitionPageTurn.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">backwards</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>125</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">transition</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TransitionPageTurn</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>126</span> </span><span class="WHIT">    </span><span class="NAME">transition.initWithDuration</span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">backwards</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">transition</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>128</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>129</span> </span></pre></body></html>